Design sample Traditional games, implemented as a demonstration. House rules vary — each game says which variant it uses. Read the notes →

Three games from the tea house

دۆمینە · ئۆکەی · کۆنکان

The games actually played over tea in Erbil, rather than the ones a portfolio usually reaches for. All three are folk games, so the rules vary by house — each one states the variant it implements.

Your tiles
7
Your pips
0
Boneyard
14

Tap a tile to play it; if it fits both ends you get to choose which, because that choice is the game. Tiles you cannot use are dimmed. If nothing fits, draw — and when the boneyard is empty, pass.

The problemMost games of domino do not end with somebody going out

The variant here: double-six set, seven tiles each, highest double opens. Draw until you can play; pass only when the boneyard is empty. Two passes in a row ends the game and the lower pip count takes it.

Everybody implements “first to play all their tiles wins” and stops there. But a large share of real games end blocked — tiles still in both hands, and neither player able to move. If that case is not handled the game simply hangs, and the two people at the table look at each other.

Blocked is not an edge case in domino, it is an ordinary ending, so it needs a rule rather than a crash: two consecutive passes finish the hand, and whoever is holding fewer pips takes it. The pip count is on screen for exactly that reason.

The opponent plays its heaviest legal tile. That is a real strategy rather than a good one, and the note is here so the demo does not imply more intelligence than it has.

Other demos · The other six games · Hire the developer